How video games became big business

Video games becoming big business

Video games are part of a large entertainment and media industry. Game development is one of the largest segments of the entertainment industry. Its scale is comparable to cinema. Video games have a special impact on the consumer, since the degree of their engagement in the interactive environment and the gaming process is disproportionate to anything else.

In the case of the business, the gaming industry is a complex set of measures to ensure the life cycle of production and consumption of a unique product. Today, millions of computer and smartphone users have access to both the most popular and niche projects, as well as paid cheats and bonuses from special resources. In this article, we would like to tell you about the history of video games as a global business. Have a pleasant reading!

Evolution of video games as an industry

Digital technologies began to fill our daily lives a few decades ago. In the modern world, computer games contribute to the generation of new sociocultural practices and become a space for a new understanding of creativity and aesthetic values. The history of video games can be divided into three periods.

Last quarter of the XX century

The history of video games as a notable cultural phenomenon begins in the early 1970s. American engineers founded Atari, the first corporation to specialize in producing and publishing video games. That is the Pong project that was the first game to become world famous. Originally, a simulator of Tennis for Two was released as a standalone slot machine.

A few years later, the first consoles were developed.

1990-s

At the end of the last century, there were no such resources as https://wh-satano.ru/en where we can get cheats or gameplay bonuses. However, the gaming console market was evolving. A Japanese company released a game console called the Sega Mega Drive. This allowed the Japanese to create a real competition for Nintendo. Besides, the consoles from Sega became an indicator of more young adult games, while Nintendo games remained a model for children’s projects.

Video game industry
Video game industry

Computer video games became popular in those years as well. Several original game genres were born. This led to the emergence of such genres as quest, adventure, and strategy. Narrative, plot, and solving logical problems are relevant for these gameplay mechanics. As far as we know, these are the characteristics of most modern video games. Both mobile, console, and computer devices implement them.

…And up today

Multiplayer and mobile games. These are the main innovations in global gaming. Mobile gaming has become a cultural and economic phenomenon. Modern smartphones have become a replacement for portable consoles, which are able to run games with complex graphics and network components. Mobile projects shape new trends and genres. Moreover, the mobile market became the entry point for the huge number of gamers who had never been interested in gaming before.

In the modern gaming community, multiplayer gaming has become a full-fledged culture. The gameplay mechanics and social connections have gained a strong relationship here. Online projects went beyond simple competition and became filled with service and multifaceted stories. Games become platforms. Construction and in-game trading have made the interaction between users exciting and friendly. Today, gaming is more than just entertainment.

Conclusion

The video game industry is a huge business that involves millions of professionals. Video games provide a significant share of the entertainment industry’s revenues and sometimes overtake the music industry. Thousands of companies are working to create a quality and mass product that will bring them profit and give joy to users from all over the world.

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